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Old Nov 03, 2007, 09:13 PM // 21:13   #1
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Default Customized Weapons add energy

Well at the moment people customize weapons to get the extra damage out of their weapons, but if you think about it there's really no point in customizing wands and staffs. So I think that once you customize a weapons you get a bonus in energy, not a lot but a decent amount. Maybe even +energy just for caster weapons or something, I just feel staffs and wands should have better benefits when customized.

what do you think?

Last edited by terminus123; Nov 03, 2007 at 09:27 PM // 21:27..
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Old Nov 03, 2007, 09:21 PM // 21:21   #2
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the 20% should affect spells too...
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Old Nov 03, 2007, 09:30 PM // 21:30   #3
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/signed

even +5 energy would help,
really there is no point for casters to customise.
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Old Nov 03, 2007, 10:22 PM // 22:22   #4
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There is a point in customising caster weapons. They can still kick out ~20 damage which is quite useful in finishing low targets in PvP, a lot of players take a "wanding" set with them in GvG's HA etc to finish low targets.

/notsigned
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Old Nov 03, 2007, 10:26 PM // 22:26   #5
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20% of 20 is 24 dmg. That's not really useful...

/signed for "20% affects spells"
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Old Nov 03, 2007, 10:27 PM // 22:27   #6
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/notsigned.

Insightful staffhead+I Have the Power+Customized +5 energy= imbalances That's +15 energy with no penalty at all. Even 20% spell damage is ridiculous and creates imabalances. Why do you think they nerfed that PvE sunspear ele skill?
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Old Nov 03, 2007, 11:23 PM // 23:23   #7
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/not signed. How much energy does a caster profession need? I think each profession has more than enough as each has some form of energy management. Especially elementalists.
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Old Nov 03, 2007, 11:38 PM // 23:38   #8
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Quote:
Originally Posted by Alicendre
20% of 20 is 24 dmg. That's not really useful...

/signed for "20% affects spells"
Apparently you've never had experiences with surviving at 1 hp?
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Old Nov 03, 2007, 11:41 PM // 23:41   #9
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Quote:
Originally Posted by holymasamune
Apparently you've never had experiences with surviving at 1 hp?
Surely mending will save them though?
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Old Nov 03, 2007, 11:49 PM // 23:49   #10
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20% more damage? invoke lightning/obsidian flame spike much?

/notsigned


as for the energy..well maybe, thats not outlandish.
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Old Nov 03, 2007, 11:57 PM // 23:57   #11
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20% affects spells is imba (unbalanced)...now all the eles have perma stronger intensity...so../notsigned

energy..maybe...+5 would be nice
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Old Nov 04, 2007, 12:23 AM // 00:23   #12
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There is a point, even for staves.

But the thing is CHOICE.
If you let wands keep the damage, and the staves get the energy. You let players choice. Wands can get the energy in the focus.
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Old Nov 04, 2007, 01:45 AM // 01:45   #13
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/notsigned

Energy is high enough now as is (what with radiants, attunement runes, and the commonality of caster weapons now that HoD swords are no longer unique). Power creep = bad.
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Old Nov 04, 2007, 02:26 AM // 02:26   #14
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actually +20% dmge is alot lower than you would think, just look at this on daggers."http://www.guildwarsguru.com/forum/showthread.php?t=10199008"

and anyways I'm asking for like only +2 or 3 energy, nothing big.

and guys 20% more dmge on spells is not this topic!!!!!!!it's not my idea! it the +energy one!
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Old Nov 04, 2007, 02:30 AM // 02:30   #15
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Quote:
Originally Posted by Alicendre
20% of 20 is 24 dmg. That's not really useful...

/signed for "20% affects spells"
you will need to rework all the spell to balance the extra damage.

Basicly nerf 20% all the spell damage.
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Old Nov 04, 2007, 02:44 AM // 02:44   #16
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How about spells cost 10% less energy? If thats not enough, 50%.
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Old Nov 04, 2007, 03:00 AM // 03:00   #17
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cost -10% or alittle more does indeed sound good.
+2-3 energy sounds good too

anything to make customization of staves and wands more viable.
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Old Nov 04, 2007, 03:00 AM // 03:00   #18
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I could see customizing optionally giving you, say, +2 energy or +2 armor instead.

I always viewed customizing as a lure to get you to voluntarily take an item out of circulation...
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Old Nov 04, 2007, 04:42 AM // 04:42   #19
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Quote:
Originally Posted by Biostem
I always viewed customizing as a lure to get you to voluntarily take an item out of circulation...
Maybe just stop thinking like a bad PvE player then..
Decent players customize, bad players dont, end of story.
(i've seen a recruit melee char taking uncustomized weapons into gvg, instakick.)
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Old Nov 04, 2007, 05:13 AM // 05:13   #20
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definitely should not add energy. +5 energy unconditionally would be a bad idea.

and the 20% affecting spells.. what are you smoking? you realize how big a difference that would be?

don't change it at all. thats my opinion
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